Source: ITEST Learning Resource Center
Collection developed in collaboration with the Educational Development Center's ITEST Learning Resource Center (LRC).
BuildIT capitalizes on girls’ inherent interest in design and communication technologies, engaging girls in hands-on, collaborative, real-world experiences as they progress through 3 stages – Apprentice, Journeygirl, and Specialist. Here we see girls at the Specialist stage tackling game design challenges, their level of engagement invigorated by accountability to a “client”.
BuildIT is an after-school and summer youth-based program for underserved middle school girls designed to promote girls’ IT fluency, interest in math, and knowledge of IT careers, to address the significant gender gap in high-paying advanced technology careers. This innovative collaboration between the research group SRI International and Girls Inc of Alameda County (GAIC) incorporates curricular content in math and computer science, career mentoring, staff professional development, Family Tech Nights and embedded formative assessments for evaluating technology fluency, all portable to Girls Inc’s 1,500 program sites reaching more than 600,000 girls annually.
BuildIT capitalizes on girls’ inherent interest in design and communication technologies, engaging girls in hands-on, collaborative, real-world experiences as they progress through 3 stages – Apprentice, Journeygirl, and Specialist. In this video profile we see girls at the Specialist stage tackling game design challenges, their level of engagement invigorated by accountability to a “client”. Furthering career awareness, BuildIT also incorporates structured interactions with IT professionals and field trips to high-profile organizations like MoAD (Museum of the African Diaspora) and Google, showcasing the diversity and creativity of IT careers, while altering girls’ perceptions of IT careers as solitary and boring, to collaborative, fun, and intellectually stimulating.
• How can you orient your science program to incorporate girls’ interests - in design, communication technology, social networking, altruism?
• Are there opportunities to create a consultant-client relationship with a real-world product as outcome, to encourage persistence and accountability in student learning?
• Can you organize events like Family Tech Night to increase parent involvement and support and allow participants to communicate the knowledge they have gained?