Learning in Virtual Worlds

Resource for Grades 6-12

Learning in Virtual Worlds

Media Type:
Video

Running Time: 3m 19s
Size: 6.3 MB


Source:

FRONTLINE Digital Nation

This video can be found as part of FRONTLINE Digital Workshops for Parents and Teachers.


Resource Produced by:

WGBH Educational Foundation

Collection Developed by:

WGBH Educational Foundation

Collection Funded by:

Verizon Foundation

Researchers and educators are exploring how video games can be used in real-world ways both positive and practical. Watch What Games Teach from FRONTLINE’s Digital Nation and explore the remarkable power of alternate realities to do much more than just entertain.

Learn more about Virtual Learning on FRONTLINE Digital Nation workshop Web site.

open Discussion Questions

In What Games Teach, James Paul Gee believes that videogames need to be considered for something beyond their traditional use as a means for providing entertainment and pleasure during leisure time. After watching the video, discuss whether or not you agree with the following statements:

  • There's no real difference between reading and playing video games. They are both diversions that take you out of the real world.
  • People learn important collaborative skills when playing online games.
  • People who use video games are gaining skills that make them more effective in the real world.
  • Even if academic experts think video games are useful, addiction to video games is a real problem.
  • Collaborative work is not genuinely valued in schools because tests are all about individual performance.
  • When people play videogames, they gain insight and learn about themselves.

open Standards

 
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