Math in Videogames

Activity for Grades 7-10

Teachers' Domain, Math in Videogames, published March 4, 2011, retrieved on ,
http://www.teachersdomain.org/resource/GTM11.math.algebra.var.splmathvid/


Math in Videogames

Media Type:
Self-paced Lesson


Resource Produced by:

WNET

Collection Developed by:

WNET

Collection Credits

Collection Funded by:

The Moody's Foundation Next Generation Learning Challenges

After watching a video about Julia Detar, who uses algebra to develop online games, students must use algebraic reasoning to complete videogame challenges involving spaceships and submarines. Algebra concepts explored include: linear relationships; rate of change and slope; algebraic and numeric expressions and equations; graphing transformations.

open For Teachers

This is a student-directed lesson. Students will complete the lesson online, then print a summary of their notes and interactive activity results. Students can use this printout for reference when completing the final writing assignment offline.

Download and print the Math in Videogames--Teacher's Guide for essential background information and suggestions for ways to support the lesson. Transcripts may also be helpful for students who need additional support.

Math in Videogames: Introduction Transcript

Math in Videogames: See How the Teams Solved the Challenge Transcript

Technical notes

  • Students need to be signed into their own account in order to save their work in the lesson.
  • Students must save each screen of the lesson before moving on to the next screen. Once they have saved a screen, they cannot go back to change their work. Saved work can be printed and submitted to the teacher as a formative assessment. Final assignments must be written outside of the lesson and submitted separately.
  • Students are able to start over or repeat a lesson. If they do, their saved work will be deleted and a new record will be started.

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