Cyberlearning in STEM Education
Special Collection
Cyberlearning is defined as learning that is mediated by networked computing and communications technologies. Hear how experts explain how cyberlearning can provide new opportunities for teaching and learning in STEM education, and see some examples of cybertools you can use today.
This project is a collaboration of WGBH Educational Foundation, the Office of STEM Education Partnerships at Northwestern University, and KQED.
This material is based upon work supported by the National Science Foundation under Grant No. DRL-0929628. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
RESOURCE | GRADE LEVEL | MEDIA TYPE |
---|---|---|
Engaging Students Using Computer-Based LabsThis lesson designed for teacher professional development examines the growing use and effectiveness of online remote labs. |
9-12 |
Self-paced Lesson |
Lure of the LabyrinthThis video adapted from Maryland Public Television introduces Lure of the Labyrinth, a digital game that helps students develop math skills. |
6-8 |
Video |
MIT Augmented Reality ToolThis video from MIT's Scheller Teacher Education Program explains how their augmented reality authoring tool works and how it can be used for education. |
6-12 |
Video |
Radioactivity iLabThis video from Northwestern University Office of STEM Education Partnerships tours its interactive Radioactivity iLab, in which students are able to perform experiments on remote laboratory equipment. |
9-12 |
Video |
What Is Cyberlearning?In this video produced by KQED, experts in STEM education discuss the value of cyberlearning. |
5-12 |
Video |