Get the Math
Special Collection
Get the Math is a multimedia project about algebra in the real world. See how professionals working in fashion, videogame design, and music production use algebraic thinking. Then take on interactive challenges related to those careers.
Get the Math is funded by Next Generation Learning Challenges and the Moody's Foundation.
RESOURCE | GRADE LEVEL | MEDIA TYPE |
---|---|---|
Math in Special EffectsUsing segments and web interactives from Get the Math, this self-paced lesson helps students see how Algebra I can be applied in special effects, challenging them to use algebraic concepts and reasoning to calculate lighting high-speed effects like explosions. |
7-10 |
Self-paced Lesson |
Math in BasketballUsing segments and web interactives from Get the Math, this self-paced lesson helps students see how Algebra I can be applied in basketball, challenging them to use algebraic concepts and reasoning to calculate the perfect free throw shot. |
7-10 |
Self-paced Lesson |
Math in FashionUsing segments and web interactives from Get the Math, this lesson helps students see how Algebra I can be applied to the world of fashion, challenging them to use algebraic concepts and reasoning to modify garments and meet target price points. |
7-10 |
Self-paced Lesson |
Math in MusicUsing segments and web interactives from Get the Math, this lesson helps students see how Algebra I can be applied in the music world, challenging them to use algebraic concepts and reasoning to calculate the tempos of different music samples. |
7-10 |
Self-paced Lesson |
Math in RestaurantsUsing segments and web interactives from Get the Math, this self-paced lesson helps students see how Algebra I can be applied to how restaurants price items on their menus. |
7-10 |
Self-paced Lesson |
Math in VideogamesUsing video segments and web interactives from Get the Math, this lesson helps students see how Algebra I can be applied in the world of videogame design and challenges them to use algebraic concepts and reasoning to plot the linear paths of items in a videogame. |
7-10 |
Self-paced Lesson |